|The ABA continues to
be innovative in its approach to bring fast-paced, fan-friendly,
exciting basketball to true fans. The game has evolved and so has
the rules. The ABA combines FIBA and Pro rules to create the best
show for the fans. The ABA was the creators of the 3 point shot
(now used by the NBA and other leagues). The ABA now has a rule
focusing on defense called the 3D. Learn about our unique rules
here and how we plan on making the game more fun and exciting. In
the ABA we're "Havin' a ball™"
• "Every ABA game should be a fan-pleasing entertainment experience."
• "League play will emphasize pure basketball skills, while
eliminating rough style of play."
• "Officials should set a new and refreshing example by enforcing
the rules of the game."
• "Players are expected to sign autographs and interact with
fans after each ballgame"
• "Players are expected to demonstrate professional conduct
at all times."
• "ABA basketball can be a fun and exciting experience for
the fans. We offer a great athletic, fast-paced game at affordable
• There will be consistent & universal enforcement of sporting
• There will be ZERO TOLERANCE for taunting & baiting; treat the sport like it's a simple online bingo or chess match where these things simply don't happen.
The 3-D Rule light is On when...
• The offensive team loses possession of the ball while the ball
has backcourt status
• The ball goes out-of-bounds after touching the frontcourt (or
a player or official in the Frontcourt)
• If the offensive team does not establish ball control in the frontcourt,
the 3D Light will remain in effect.
• When the 3-D Rule is on, an additional point is added to the point
value of the field goal. (i.e. two point (2pt) baskets count as
three point (3pt) baskets count as four)
• 3-D Rule remains on until the team scores, attempts a free throw
for a personal foul; or the other team gains control of the ball.
• When the defense commits a foul with in 3D, the number of free
throw will be increased by one.
• When the defensive team receives a technical foul in 3D, this
3D light remain on following the technical foul.
6th FOUL RULE
• When a player has committed a 6th Foul (combination of personals
& a direct technical); he may continue to participate in the
game as a 6th Foul Player.
• When a 6th Foul Player commits a Personal Foul, the penalty is
One Free Throw (or one additional free throw) for the offended team,
plus the ball for a
throw-in at a designated spot, nearest the foul.
• The 6th Foul Player Rule allows the extra free throw attempt by
either one of the five players of the offended team.
All FOUR of the following factors must be Present for a
violation to occur:
1. Player must be dribbling
2. Player must be closely guarded
3. Player must have his back to the basket
4. Player must be below the free throw line extended
• The covering official shall use a visible count.
• The offensive player may NOT continue his dribble for more than
• The Back-Down count ENDS when ONE of the four factors is Missing.
• However...The 5-Second Closely Guarded Count Shall Continue
• The penalty is a VIOLATION by the Dribbler and the team looses
• All Overtime periods begin with a jump ball.
• The length of the first overtime period is 3 MINUTES
All Team Members are allowed to play during the Overtime
• 6th Foul Players status is cancelled.
• Players who have been disqualified are not eligible
There are NO TIME-OUTS ALLOWED during the Overtime period(s)
• Only Fouls/Violations stop the clock (clock will stop after every
made basket in the last minute only)
Fouls in the Overtime period:
• A player fouls out on his 2nd Foul (could be only his 2nd foul
of the game)
• A Bonus situation occurs on the 4th Foul of the Overtime period
• The fouled player gets Three (3) Free Throws. If fouled in the
act of shooting and the shot is missed, the shooter will receive
(If shot is made just one shot is given to player)
Double Overtime: There is no clock involved
• Team members who fouled out during the first overtime period are
NOT allowed to return to play in the 2nd Overtime period.
• The first team to score 10 points is the winner.
• No time will be on the game clock (shot clock will continue to
7 SECONDS BACKCOURT COUNT
• The count shall be Visible.
• If the defensive team deflects the ball out of bounds, the 7-Second
count does not start over when play resumes.
• Official shall inform the in bounding player of the remaining
time to get the ball in the frontcourt.
• If the offensive team is granted a time-out, the count does not
start over when play resumes.
• Official shall inform the Head Coach of the remaining time to
get the ball in the frontcourt.
• Each team is allotted Two (2) 60-Second time outs per half.
• No carry-overs from first half to the second half
• The timer should sound two horns: One after 45 seconds & one
after 60 seconds
• Play should resume at second horn
20-Second time-outs (players may sit)
• Each team is allotted One 20-second time out per half
• No carry-overs from first half to second half
• The timer should sound two horns: One at 10 seconds & one
At 20 seconds
• Play should resume at second horn
• 75 seconds in length
• There are two media time outs during each quarter
• At or below the 8:00 minute & 4:00 minute marks
MORE UNIQUE ABA RULES
• Four (4) twelve (12) minute quarters
• 24-second shot clock
• No "One & One" free Throw Situations
• Penalty of two shots on the 8th team foul of each quarter
• All successful field goals from the backcourt are FOUR points
• Must be BEYOND the division line (Foot Cannot Be On The Division
HELD BALL SITUATIONS
• If a held ball occurs in the backcourt and the AP arrow favors
the Defense, the 3D Rule is in effect and the 3D light is on.